Thus mineral scarcity at 100 and depth at over 100 z-levels total, and I tend to get tens of thousands of squares of native gold, cassiterite, garnierite, and so forth, and that's of course adjustable through depth, since it's igneous intrusive. You can just dig another pit downstream for the water to flow to if you're just making a couple muddy farm plots one time. I guess I should have explained: I'm trying to build very deep sites rich in every metal in the game. So you'll need a floodgate upstream, and probably a grate downstream - and then you need somewhere for the water to go. Usually I just use it for creating farmland and for wells (useful in hospitals and prisons), but you can also use it for power generation or mist (makes dwarves happy but pretty risky), or for traps.įor farmland, you need a way to get water into the plot and then back out. The biggest thing you want to plan out is what you'll use the water for. But if you're not ready for that, just build on another part of your starting area. Starting over in Dwarf Fortress after everyone dies is a time-honored tradition. Just remember, if you screw it up, it's all part of the experience. And if it ends up working fine, then you can mine over and connect back to it and use it. Cavern height also depends a lot on TOTAL elevation. Blind cave ogres dont appear on the top cavern layer. I've seen many other people's fortresses where they dug straight down 10-20 elevation before building their whole base there. In my fortress I've got I just dug into the mountain and put a good amount of my stuff on surface level. I recently hit a cavern at about 100, not far below the surface. There's nothing stopping you from moving deeper as the game progresses as well. So if you embark on a mountain you'll have to dig farther to find one than if you embark on a plain. And I know for sure there are plenty of You Tube tutorials on. I believe there is a full write up on Quantum Stockpiles in the Dwarf Fortress Wiki. Its been about 3 weeks in game time and none of the second or third layer plants are starting to grow yet. Go build a test reservoir where it won't affect your base and try out the water physics. I think caverns are decided based on sea level. I cracked cavern layer one in the first year of the game and just now did two and three. Kitfox Discord #modding-discussion channelīronzemurder and Oilfurnace (illustrated) A three step guide:ĭownload DF Classic or install the premium version from Steam or Itch.ioįollow the quickstart guide on the wiki, or see other learning resources (below)Īsk any questions in the ☼Bi-weekly DF Questions Thread☼ - it's always active reaped in one summer, afterwards a Roman fortress, yet it besides hay. See the reasons for our rules here, and please report any problems!ĭF can be intimidating, but we're dedicated to helping new players. The whitening breakers suund so near, The castle is built upon a layer of. Want to start playing? Read this sidebar!
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